WEBVTT

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Here is the thing about game development… the work is never just the work… You have to know your people, and build around what they do best.

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You also have to listen. Everyone has needs, opinions, and limits.

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Pressure just happens. A burnout doesn’t have to. Make room, move the work, and give your people time to recover.

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If you do that well, the results will speak for themselves.

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Turn experience into a management style of your own.

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Then take what you’ve learned from one city to the next, in Project Burnout.

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[On screen: Play the demo now]
